The nature and origins of Comix/Comics

Or: A definition, for my own purposes, of Sequential Narrative Art

[ what I do ]
by Maxim Douglas
Pt1

 

Sequential Narrative Art: Art that contains a narrative communicated to the audience by a sequence of images (2 or more) delineated by space, structural elements, or composition so that viewers/readers are led through the narrative in a specific manner. The images must exist in their own space, rather than all appearing in sequence in the same space, so that there may be a moment of Juxtaposition between given images. Whether they may do both though, say, as in multiple screens relaying a series of images in panels that change over time, is possibly open for debate.

[see my reference to Michal Rovner's work at the end of this]

 

The Narrative is contained in both the images shown, and those implied to the audience by the juxtaposition of the images/ideas shown.

 

In this way Sequential Narrative Art is made up as much by what is not show as by what is. What happens between the panels in the readers mind. Without this juxtaposition, the work is not Sequential Narrative Art.

 

I should stipulate here that if two images are placed side-by-side juxtaposition occurs naturally; it simply becomes a question of whether or not the relationship is planned or accidental. A gallery showing where the curator has placed the individual images on the wall in such a way as to create a relationship between them becomes a planned example of Sequential Art, a narrative can be created where one may not have existed previously. Posters randomly plastering a wall can become a spontaneous unplanned narrative if an audience is willing to do the story telling. I'll explore this idea a bit more under the heading of Abstraction later on in this text.

 

Sequential Narrative Art may also incorporate other elements of narrative art into it's body. Most frequently the common perceived companion element is text, laid out in boxes or "balloons". But it's possible in the mind of this author that it may also include sculpture, music, speech and dance as companion elements of the Narrative - The Juxtaposition itself between these elements being the blending factor. Amongst many modern comix creators an idea has gained recent favour; that the look and feel of the book itself, the textures of the paper, the type of binding, every aspect of the book as an object is an unavoidable element in the reader’s experience and as such an intrinsic companion element. Once more I feel that the work itself could be made entirely of some other visual medium other than two-dimensional paintings or drawings. Say sculptures set in a contrived space or composed in an existing one so that the audience encounters them in a specific order. If meaning is built into the contrast of one sculpture against the next, then this would be Sculpted Sequential Narrative Art. From this perspective, Sequential Narrative Art is more a description of a method of communication than of the more overt and obvious potential physical traits of the medium such as pulp & ink. It is the visual creation of a Narrative Event specifically via Juxtaposition in Space.

 

The introduction of text is simply another layer of meaning added to the narrative using Linguistic Icons [symbols that represent spoken words and sounds]. For most Sequential Narrative Art in the sub medium of Comics, text is incorporated using the aforementioned balloons and boxes, integrating the text into the image field and making it a part of the art. This is often furthered buy the use of specialized fonts or lettering done by hand. In some instances the text is integrated completely, laid directly into the artwork with no segregation of structure by balloons or boxes.

 

From many creators perspectives, Text is seen as part of the Art, rather than a companion element of the Art - The opposing convention being that comics are the marriage of text and art, a POV that I think is wrong in it's basic order, I see Sequential Narrative Art as older than the former and the natural descendant of the later.

 

There is a fair argument for this in the fact that text itself is simply a highly abstracted set of icons that has specific meaning in the context of a given language - And many creators treat the art as a form of text, sighting that the usually more representational images of Comics have many potential encoded meanings that can be tapped and utilized in storytelling.

 

IE: A gun or fist pointed at the viewer often equates a potential for violence, a smile happiness, and so on. There are plenty of exceptions, gaps and disagreements between the different perceived meanings found by individuals in any given image. Far more than with written language. But specific meaning can be built out of a set of icons like this. The more involved the icons, and the more layers of juxtaposition, the more involved the narrative tends to be.

 

The encoded meaning, natural or introduced, in images is a major component to the function of Sequential Narrative Art. The lines between text and Sequential Narrative Art further blur when you take into account works that use such a high degree of abstraction that the art only bares a passing, group-consensus built resemblance to what it represents, a easy ready example being stick figures.

 

While they have two arms, two legs, a body & head, they look very little like people, and nothing like a specific person. Yet there is enough information encoded in their simple form that almost universally they will be recognised as people. Given a few alterations, hints at hairlines or other iconic bits of specific information, they can be made to represent specific people; Assuming the iconic bits are understood by the viewers.

 

The possibilities are only limited by the imagination of the artist/author to envision icons that will convey their idea/story to the audience/reader.

 

A much more refined example can be found in Manga [the Japanese name for Comics]. Some Manga authors use almost standardized highly refined icons in the art and lettering of their stories. Specifically, stylized speed lines, character mood signifiers and pictograms, and even specialized sound effect pictograms. Not quite truly universal, some of them can take some explaining for foreign readers. But for those who are Manga literate they are highly effective.

 

For these reasons and more I see Sequential Narrative Art as kissing cousin to written language, with more in common with literature than any other medium of communication.

 

Given that the medium includes all the elements of traditional literature, and adds the full range of potential representational and abstract iconic language conceivable, it can be a much more involved and layered form of language than visual art or literature are alone. And yet it can be deceivingly simple and direct, transcending most barriers of common written or spoken language, as in the case of the instruction pamphlets found on planes.

 

Just as with writing it takes craft and skill to construct meaning this way successfully, the consequences of not using the right, truly universal icons, results in the all too frequent occurrence of cursing due to a model kit or self assembly item's instruction set frustrating a befuddled user.

 

Sequential Narrative Art can be both basic and complex at once. By being a complete form of pictographic and iconic language it has access to the full range of the human species' visual vocabulary. If you understand your tools it's a medium with immense potential. Many a creator has been heard to claim that we’ve barely scratched the surface of what could be done. From our most instinctive innate understanding of body language, to our most abstract form of language, the written word it has an awful lot of horse power at it’s disposal. To my mind, in it's completeness; it is the most facile of the pre20th century technology (reliant) visual arts or written languages. But it is also one of the most difficult to master, seldom a stable form of communication if it's practitioners are not adept in their execution or astute in their understanding of the mediums working parts.

 

“LIKEMOVESONPAPER”

There is a lingering and pervasive impression in the public mind that sees comics as related more to cinema via their shared temporal nature, and by their similarity to storyboards; A tool frequently used by filmmakers in the developmental stages of their work. I see this relationship as valid, but I suspect from a different point of view than many: Most opinions on this that I have encountered fall into the habit of imposing a comparative value judgment on the relationship. Often that Film is the superior medium, with a fully developed language for academic criticism. That comics need to learn from Cinema.

 

Comics creators, who in recent history have been suffering from a substantial crisis of ego, have retaliated with the trumpeting of Comics as better than sliced bread.

 

Both are silly over statements of ego or pride.

 

One is older than the other, that's all. Comics can learn from film, just as all Art forms can inform other Art forms. Certainly Film, the younger medium, has learned a thing or two from Sequential Narrative Art.

 

Filmmakers have justifiably co-opted the older, pre-existing medium of Sequential Narrative Art for their own needs; for the same reason it engages me as a storyteller: It is able to describe just as film can, fully, if not quite identically, the temporal human experience.

 

It's the perfect tool for planning a story out, and in its stripped-down limited form as a Storyboard, it has great strength in its efficient organization of linear or temporal information; Adept at depicting the passage of time and the events that occur from one moment to the next as we move through our universe temporally.

 

IMO: So much so that the depiction of a series of images that represent brief moment-to-moment transitions tends to universally imply both motion and suggest the ticking of a clock or beating of a drum. It is also an effective way to build a sense of tension. Anxiety, shock or pending horror are all easily suggested.

 

Storyboard style Comics have recently enjoyed a lot of good press, complemented for their excellent pacing and clean structure. Their  proponents have in some instances been quick to sight their clarity.

 

But while effective, I find for my own work the rigid conventions of Storyboard style Comics using strictly limited page layouts to be constricting if arbitrarily imposed regardless of the contents of the story. Many of the stories I wish to tell occur in far less regular and consistent moments of time. Distorted by the shifting of focus and attention span, and the fuzzy logic of memory.

 

Also the presence of Rhythm in the medium has led me to often contemplate the lessons that music can teach a storyteller. The flexing of pace, tempo, tone and colour, too invoke an emotional response in the audience.

 

Stepping back to the big picture; The possibilities are intriguing. Aside from the arbitrary boundaries suggested buy some practitioners of the medium; there is nothing in my perception or definition of the medium that intrinsically rules out three-dimensional imagery, or states that the imagery be always static, so long as the existence of juxtaposition occurs to communicate a narrative.

 

In Abstraction the Narrative itself can be inferred by the reader with open icons and suggestive imagery, rather than implied with specific words or forms, as is the norm. In it's most abstract form it might look a lot like noise. But if the readers participate, finding their own narratives in the juxtaposition of the images & icons, the Author[s] will have succeeded in creating a conversation between the audience and the art itself. The Author[s] can attempt to contrive the abstraction to imply specific meaning or experiment with random imagery to see what readers invent with it.

 

Work of this type already exists in numerous examples. It is frequently seen in the stories of psychedelic creators such as Victor Moscoso & Rick Griffin of the 60s San Francisco underground scene an Billy Mavreas of the modern Montreal underground to name just a few. All three authors have experimented with random imagery and contrived Abstraction in their work. In Montreal today there is a whole school of authors who work in this genre.

 

Also I see the work of some Curators as a form of Sequential Narrative Art. Hanging the individual pieces of work in such a manner as to create a theme or story. Or in the case of a retrospective, tell the story of a career or movement. The individual images may not have been originally intended to relay that story but if they are composed on the gallery walls to do so they become part of a Sequential Narrative.

 

It has also been suggested, most notably by Scott McCloud, that the abstraction of a comic character's features can allow for readers to project their own personalities onto the characters, allowing greater reader interaction, empathy and involvement with the story. Just as with an abstracted narrative this requires a willing reader's participation. But if successful, the author can create characters who for many readers, become masks through which they can immerse themselves in the story.

 

In Representationalism: Sequential Narrative Art can relay stories as well and in as much detail as any other pre20thC medium; Having at its disposal, all the tools and accomplishments of written prose, fine arts, photography, and any one or more of the millions of other ways a mark can be placed or projected on a surface.

In Representationalism, great specific clarity of event and place can be achieved, as seen in the recent Journalistic works of Joe Sacco, [Palestine and Safe Area Gorazde.] It's worth noting that in his books Sacco combined both Abstraction; most noticeably in the characterizations of his players, and especially in his own likeness. And Representationalism; in the environment, describing in painstakingly accurate detail the look and feel of war torn regions. This balance is often sighted as one of the features of his books that makes them so compelling.

 

Sequential Narrative Art is hardly the poor cousin to Literature or the bastard innovation of comic strips as is claimed so often by it's detractors. Even from the ranks of its admirers it's often done the injustice of attributing it to so-called 'low brow' ancestry. In an effort to claim the medium as one of the few uniquely American arts, the majority culture has for the last 80 or so years ignored and discounted its rich history that traces the evolution of written human communication, instead relegating it to recent innovations of children's literature and pulp entertainment for the masses, trivializing it's existence. While I have more respect for pulp entertainment and children's literature than most, this is a wholly erroneous origin myth.

 

Certainly until the advent of cinema it was, in one form or another, a dominant popular form of mass communication. From Narrative Gothic Stain Glass, Hieroglyphs, Illuminated Scrolls, Tapestries, Murals, Sculpture Gardens, Relief Sculpture, Mosaics, Medieval Illumination, Theatre Staging, Chinese Script and Cave Painting, and on and on, Sequential Narrative Arts have always been here.

 


To visually study the historical progression of Sequential Narrative Art online may I suggest you visit the excellent 'Andy's Early Comics Archive: A History of Picture Stories'

Modern Comic Books, as we commonly think of them, have been around for at least 200 years. Sequential art is considerably older but the ‘book’ incarnation arose with the development of early printing techniques, first manual, etching by hand, and then semi-mechanical in the early 1800's. One could easily make the case that some illuminated texts going back to the early hundreds qualify. Certainly many do posses most of the general properties. But Those books take forms somewhat less obviously similar to Modern Comic Books. The works of J.F. von Goez in 1783 and Rodolphe Töpffer in the 1800's most resembles what you find in the pages of contemporary Comic Books. These first cartoons were the natural form of Sequential Narrative Art in conjunction with the advent of available technology. Just as Web Comics are of the Internet today, the Egyptian Hieroglyphs of stone and chisel, early cave paintings of pigment and hands, Babylonian cuneiform of clay and sticks.

 

Cinema, its 20thC technologically driven cousin, has at times returned to the conventions of Sequential Narrative Art as a method within the confines of it's silver screen. Moviemakers have used multiple juxtaposed images in space on occasion from early on in the medium's history. My favourite modern example is the 1968 film The Boston Strangler by Richard Fleischer, where as a device it was used throughout the film to depict simultaneous storylines. The different storylines appeared in shifting panels that were composed against a black field, creating a negative space for juxtaposition. The shape of the panels themselves even changed affecting the reading of the film, affecting mood and tension. When locations overlapped it represented multiple POVs. The technique enjoyed a renaissance in 70's Hollywood and seems to me to be recently making a comeback over the last few years.

 

I have even seen one form of Cinema, a work of Video Art, transform itself completely into a true work of Sequential Narrative Art.

 

In a mid carrier exhibit by the video artist Michal Rovner, I saw an instillation titled Overhanging.

 

It consisted of a large rectangular room with 5 screens down each of the two longer sides.

 

Each was approximately 8ftW x 10ftH, with only a narrow gap of about 2 to 4 inches between them [approximated from memory].

 

The rest of the room, from textured river stone floor to cloth-covered wall to acoustic tile ceiling was black.

 

At the short ends of the room were long low wide benches [also black], and at one end the entrance.

 

On each wall a sequence of sampled video loops, very iconic in nature, high contrast and duotone, were projected on the screens. Rovner is credited with being a pioneer or digitally manipulated video and photography.

 

In Overhanging Images were Juxtaposed against each other, side by side, and across the room. From the point of view of the benches the viewer was invited to impose a narrative on a series of meaning loaded iconic images of figures moving through an anonymous landscape also populated but what looked to be a lot of misquotes. In the center frame on one side an loop of a falcon beating its' wings played much of the time I was in the room. Other similar images were used as well. In addition it incorporated abstracted ambient audio and the neutral space of the darkness, the result being an instillation that was quite evocative.

 

It struck me how much it shared in form with many conventional comics. It struck me that it was in all the ways that I think count, Sequential Narrative Art.

 

More to come…

 

Max Douglas is an artist and storyteller often found behind the pen name of Salgood Sam. He’s worked in the comics industry, film and animation; and currently wallows in the so called ‘underground’, getting up to ink or draw mainstream comics for cash from time to time.

 

 

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